I’ll put a link to your GitHub on our programming page if that’s ok.
multiple apps can connect to the Line-us at the same time
Oooh, that is very interesting. I’ll have to test for that. Do the “buffer” mechanics stay the same eg: does each connection get to have one in-flight command and one unacknowledged command buffered?
Very happy to hear any other feedback. I need to handle Line-us’s error messages better, and do some testing and some documentation updates. I just updated things yesterday to use a more standard “0,0 is top left” coordinate grid on top of the same drawing area used by the app.
We’re really hoping to see people writing browser based apps for Line-us and I think this will help greatly with that.
I’m really jazzed about this websocket stuff. Very happy that y’all added the capability.
There’s no chance you have a Line-us emulator/simulator kicking around anywhere is there? I know it’d be overengineering things but I’ve been wishing I could connect to a simulated Line-us to run tests against.
In the meantime I’ve just been mocking up a naive js-based Line-us imposter.